
Brainiac Velma, jock Fred, fashionista Daphne, hippie Shaggy, and Shaggy's highstrung, talking Great Dane, Scooby-Doo, climb into their green van, the Mystery Machine, and hit the road in search of weird phenomena to solve. And even when Scooby and the gang aren't actively searching for them, mysteries just have a way of falling into their laps. Ruh-roh!

Scooby Doo and Shaggy Rogers stumble across a lone suit of black armor and embark on a quest to find the artifact's missing owner.

Scooby and the gang become mixed up in a mystery when he surfs into what appears to be the ghost of Captain Cutler.

The sleuths shipwreck on a deserted island and explore a haunted castle.

The gang explores a mining town and investigate a phantom miner who's driving the business away from a nearby dude ranch.

Scooby impersonates a prize-winning Great Dane to catch whoever is stealing show dogs.

When the gang visits the Weatherby estate, they must investigate a mysterious voice and a ghost who demands the family return its fortune to a neighboring clan.

The gang is hired by Daphne's uncle, a famous director, as extras in his latest project. But the star of the show is a real, nasty ape.

The gang investigates a haunted seaside amusement park.

A sinister puppet master manipulates the gang's investigation of a case of counterfeit.

A ghost clown haunts a small circus, using hypnotism to bend locals to his will.

The gang visits Franken Castle, which seems to be crowded with famous inhabitants Dracula, the Monster and Wolf Man.

The gang helps a professor set up an ancient Egypt exhibit, but the star of the display keeps vanishing.

A zombie walks in front of the Mystery Machine as the gang heads into the bayou for a fishing trip, leading to a real witch hunt.

The gang sets out to solve the mystery of a ghostly pirate seemingly bent on avenging his capture by a shipping magnate's ancestor.

The gang stumbles across a UFO's landing site when the Mystery Machine runs out of gas on a deserted road.

Scooby must spend the night in a haunted house in order to receive an inheritance.

A ski trip turns spooky for the gang when they run into the ghostly Yeti Beast, and a Tibetan hermit who says he is responsible for summoning the monster.

The gang follows a mysterious figure through a marsh to the house of a latter-day Dr. Jekyl, whose alter ego is apparently a jewel thief.

When Daphne innocently buys a mask that once belonged to an ancient warlord, the gang finds itself pursued by zombies and ghosts.

Shaggy and Scooby hook a frozen caveman and present the chilly artifact to Oceanland. But the creature is mysteriously thawed out and goes on a rampage.
Complete episode guide for Scooby Doo, Where Are You! with detailed information about every season and episode including air dates, summaries, ratings, and streaming availability in United States.
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The kids look for a ghostly bank robber who seems able to walk through walls.

The gang investigates a haunted southern mansion when the Mystery Machine overheats and strands them nearby.

A Hawaiian vacation turns into another investigation when Scooby and Shag are threatened by a witch doctor.

The gang goes camping and stumbles across a lonely graveyard and an empty tomb whose missing inhabitant was suspected of being a werewolf.

A phantom interrupts Shaggy and Scooby's performance on a TV dance show.