
The Wayne is a fantastical apartment building where Ansi Molina and siblings Olly and Saraline Timbers live. Home to spies, flying creatures, hidden rooms and outrageous adventure, every day in the Wayne brings something new and exciting to discover - and Ansi, Olly, and Saraline are out to uncover it all. Together, they have a mutual mission: to protect the Wayne and everyone in it. With each new investigation, these three friends (who call themselves Team Timbers) uncover deeper and deeper mysteries, along with bigger and bigger laughs!

Ansi, a new resident of the Wayne, must work with siblings Olly and Saraline to stop a rampaging threat deep within their home.

With Ansi on board, Team Timbers follow a mysterious figure into the Wayne's secret library; Ansi tries to protect his new friend and budding crush Julia from a terrifying monster.

After a robotic pigeon steals their mysterious post cards, Team Timbers and Leif must fight their way through the Wayne Postal Service to get them back.

Tired of being bossed around, Ansi joins forces with Wendell Wasserman, a spoon-wielding vampire hunter, to track down the Wayne's last remaining vampire.

As Olly helps his new neighbor regain his memory, Ansi is convinced that his best friend is in mortal danger.

On the search for a mysterious rainbow gas, Team Timbers ends up in the Wayne's supernatural supermarket trailed by a dangerous creature determined to break up their friendship forever!

When the biggest Gleeco competition of the year comes to the Wayne, Ansi meets his biggest competition -- Dennis O'Bannon. But when Ansi's creation comes to life, Team Timbers has to take down the unstoppable Gleeco Man.

When Olly, Ansi, and Andrei have a boys' bonding night "roof camping" they try to conjure a ghost -- but something even more terrifying appears.

Team Timbers tries to stop reality TV show hosts from revealing the secrets of the Wayne… and exposing themselves and the world to danger.

When a supernatural storm strikes, Olly and Ansi's favorite TV characters come to life. Meanwhile, Saraline learns some terrifying truths about the Wayne from the mysterious figure who has been tracking them.

Olly arranges a long-awaited dinner between his and Ansi's family… but when the Spy unexpectedly shows up, Team Timbers must outsmart the bad guys without their parents finding out.

Team Timbers heads to the Wayne's secret library to find out more about its vampire-filled past. But when they are ambushed by a ninja, they discover that their new friend Andrei could be evil!

At the annual Wayne flea market, Ansi has to let go of his childhood toys, Olly is on a mission to find the ultimate collection, and Andrei's vintage clothing comes to life in pursuit of a mysterious object.

Saraline's 8th birthday turns into a late-night adventure through the Wayne with all of their friends to investigate a strange clue from Tony Stanza.

Ansi gets captured by a talking pipe and taken down to a mysterious kingdom below the Wayne, ruled by a washing machine pharaoh! Team Timbers begins to rely on their new friends for help on their adventures.

Team Timbers follows a magical paper butterfly to a fantastical origami world created by Katherine Alice, a girl without a voice who needs their help.

At the Wayne Talent Show, Olly and Ansi put on a magic act and encounter a powerful rabbit bent on revenge.

The Wayne loses power on the hottest day of the year, forcing Team Timbers to search for the fabled swimming pool. A discovery leads them on the trail of the Gyre, a secret organization that can save the Wayne from destruction.

Saraline investigates a mysterious walking nose that's loose in the Wayne while Olly is convinced Julia is hiding a major secret.

With the Spy close to opening the Gates of Glamsterdam, Team Timbers prepares for an all out battle for the Wayne. But where did Ansi go? How will they stop an army of vampires? And where is the Gyre when they need it most?

While Team Timbers and their friends take a break and unplug from technology, a terrifying threat named Eraser Face attempts to erase the Wayne!

A sleepover at Wendell's turns into a hunt for a mysterious jewel, a battle with a werewolf, and Saraline's biggest nightmare: Olly is becoming a teenager!

Today is "Olly Day" and Olly is celebrating his made-up holiday with his biggest crush, the Arcsine! But will the Spy steal her powers?
Complete episode guide for Welcome to the Wayne with detailed information about every season and episode including air dates, summaries, ratings, and streaming availability in United States.
This episode guide is organized by seasons, making it easy to track your viewing progress or find specific episodes. Use the episode information to plan your binge-watching sessions or catch up on missed episodes.

It's the Squidjit Bowling Championship, but when Dennis gets injured, it's up to underdog Ansi Molina to defeat the evil HuMannequins or lose his squidjit pal forever!

Olly, Ansi and Katherine Alice start a rock band to defeat C.C. Scratch, a heavy metal Wayne Phenomenon who wants to turn everyone into musical instruments!

At the annual Wayne science fair, Olly accidentally turns himself into a fly! But when he discovers that the Spy is using Saraline's latest science project to steal the Arcsine's powers, it's Olly Fly to the rescue!

Team Timbers gets a total makeover, but it changes more than just their looks. Now, Olly is super smart, Ansi is super strong and Saraline is a social media star!

Team Timbers travels inside a magical book that takes them back to when Olly was a baby. But when Olly breaks the book's rules, he may lose his little sister Saraline forever!

Saraline's best friend starts turning into an old woman and Olly blames Ansi's bad luck curse. But when Team Timbers discovers the truth, can they save her before time runs out?

The evil Prismal is trying to take over the Wayne. Can Olly, Ansi and Saraline stop him before the Wayne… and the world… are covered in darkness?