
Commonly known as the "Dungeon," the city of Orario possesses a huge labyrinth in the underground. Its strange name attracts excitement, illusions of honor, and hopes of romance with a pretty girl. In this city of dreams and desires, new adventurer Bell Cranel has his fateful encounter with the tiny Goddess Hestia.Thus begins the story of a boy striving to become the best adventurer and a lonely goddess searching for followers both working together to fulfill their goals.

Bell goes to deep into a dungeon and finds himself needing to be saved by a higher level adventuress.

Though Bell's patron goddess Hestia is jealous of his infatuation with swordswoman Aiz, she asks the goddess Hephaistos to make Bell a sword.

A creature escapes during the Monster Phillia and Bell and Hestia is ambushed in town. Though things seem hopeless, Bell vows to make a fight of it.

Bells special skill allows him to level up quickly, Eina takes him shopping for equipment suitable for him after checking his status.

Hestia is overjoyed to be going on what she thinks is a date with Bell, only to have it spoiled. Meanwhile, Lili's motivations are revealed.

Eina learns the Soma Familia's true purpose, which increase her suspicions of Lili. Lili goads Bell into venturing into the 10th level of the dungeon.

Hestia reluctantly agrees to let a transformed Lili join the expedition even though she is jealous of her. Eina then sets up a meeting with Aiz for Bell.

Bell's training with Aiz ends before the Loki Familia goes on a quest. He becomes determined to go on a adventure in the dungeon in order to level up.

Bell's leveling up means that he has acquired a new skill and a title. He also must form a party to explore the dungeons middle levels.

With Hestia waiting, Bell and his party battle monsters on the middle levels of the dungeon. Hermes and Asfi discuss Bell's reputation with his fellow adventures.

Bell and his party are tested to the limits while trying to reach the safe zone, meanwhile the Hermes Familia rescue the Takemikazuchi party and follow Bell and his group.

The united parties explore the safe zone of the 18th floor including the adventurers town. Hermes tells Bell he needs to talk to him in private which sets him up to get caught peeking unintentionally at the women in the water pools.

A massive floor boss crashes down into the safe zone. Bell and his group of adventurers fight it while Asfi gathers the group up. They find that the escape route has been cut off.

When a bar fight erupts between Bell's party and the Apollo Familia, the consequences result in a banquet invitation.

Hestia refuses to play Apollo's manipulative games, but the god is used to getting what he wants and won't take "no" for an answer.

Nobody leaves the Soma Familia. Not if they can further Zanis' ambitions. As Lili finds herself in dire straits, Hestia and Apollo negotiate terms for the War Game.

Bell Cranel's rapid growth, his victory in the war games, and the increase in his family members, among other things, has lead to a continuing rise in the visibility of the Hestia Familia in the labyrinth town, Orario. With advances in the dungeon going well, they have arrived on the Nineteenth Floor - the labyrinth of the Great Tree. In the height of battle, Bell is forced to act solo and rescue a girl being attacked by monsters... But this trembling, crying girl is, herself, a monster.

Weine is a young vouivre, a dragon girl, who can speak and was attacked by monsters in the dungeon. Bell and the others took her with them to the surface and sheltered her in their Home. What is happening in the dungeon? Are there others like Weine? As some answers cannot be found above ground, Bell and the others enlist Aisha and Ryu's help and head back down to the 19th floor where he first met Weine in the Colossal Tree Labyrinth.

Gather your party and venture forth, Bell. The dungeon awaits.

Bell and his party are making good time and will soon enter the lower floors. But the dungeon crawl is going too smoothly, and Cassandra cannot shake her earlier premonition.

The party has two options: either retreat to the surface with the injured or hunt the monster and hope its defeat will dispel the ailment. Both choices carry dire risks.

Syr is not the only one who has feelings for Bell. When she notices the shift in her friend's behavior, she asks Ryu a question that shakes the elf to the core.

Hedin will not allow Bell's date with Syr to proceed. Not until Bell can properly woo her; not until he learns... how to pick up girls in a dungeon.

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Five against over a hundred. Those are grim odds for the Hestia Familia. Defeat is nearly certain. Victory, however, would give rise to legends.

The Hestia Familia was victorious in their battle against Apollo, and now they've won a huge mansion and a giant pile of cash! Hestia sets out to recruit for the Familia, but there's something she's forgetting...

Bell is caught up in a new adventure that takes him to the seedy underbelly of Orario: the pleasure quarters.

With the help of Haruhime the Renard, Bell escapes from the Amazoness prostitutes. But he begins to wonder about Haruhime, who says she was forced to be a prostitute against her will and isn't worth being saved.

Bell and Mikoto are in grave danger, and only Haruhime can save them. Why is the Renard so important to the Ishtar Familia? The truth is more horrifying than anyone imagined.

A hero does what is right, not what is easy. And as for the consequences? To Hell with them.

If it's a war Ishtar wants, then that is precisely what she'll get. Freya is done accommodating the goddess — playtime is over.

Ares, the God of War, attacks Orario in the name of the Kingdom of Rakia! However, the impulsive god hasn't thought his cunning plan all the way through...

Bell and Hestia spend a relaxing few days at a village in the wilderness, and participate in a local festival. Bell ponders what to do about his relationship with his immortal Goddess, and if he really is ready to love her.

After her form was exposed in town, causing an uproar, Bell and the others managed to rescue Weine. As they confront the difficulty of sheltering her aboveground, the Guild charges the Hestia Familia with a compulsory mission - to go to the dungeon's Twentieth Floor and take Weine with them. Unable to figure out what the Guild is trying to do, and with no choice but to comply, Bell and the others head back down into the dungeon...

Monsters who can speak, who defy all that is known. Bell and the others receive a warm welcome from the Xenos. They are so strikingly different from human peoples in form, but they eat, drink, and have fun just as humans do. Seeing this strange sight, Bell and the others can't conceal their confusion. In the midst of the feast, Bell and the others are told by the leader of the Xenos, the lizardman, Lyd, of the Xenos' connection to the Guild, the particulars behind their current situation, and...their intentions...

Wiene has been separated from Bell and the others, left in the care of Lyd and the other Xenos. At the same time, the Xenos have divided into several groups in order to move to a different hidden village. The arachne Ranieh's group accompanies Wiene in the move, but they fall into an evil plot spearheaded by Dix, of the Ikelos Familia. One after another, they are slaughtered, and then the hands of evil reach for Wiene...

The Xenos are on a rampage to avenge Ranieh and the others, driving the town of Rivia on the Eighteenth Floor into destruction. At Ouranos' discretion, Bell has slipped into the suppression force, created with the Ganesha Familia at the core, and happens upon Lyd in the forest on the Eighteenth Floor. After hearing what happened, Bell offers to help in the search for Wiene, but Lyd rejects his offer and leaves. Ryu, who has caught up to Bell, recommends that he return to the surface. Bell makes his choice - to look for Lyd...and Wiene...

Bell and Fels chase after the Xenos and end up entering the man-made labyrinth, Knossos, the base of the Ikelos Familia. There, they watch as Dix's curse causes to the Xenos to unwittingly fight each other... and the madness of a man held prisoner by his cursed blood begins to reach toward Wiene... Meanwhile, on the Eighteenth Floor, the strongest Xenos begins to move, and not even high-level adventurers like Ryu and Aisha, or first-class adventurer Shakti, can stand in the way...

Tricked by Dix, Wiene heads toward the surface with Bell chasing after her. They are confronted by Ais and the Loki Familia who deem Wiene a threat to Orario...In the face of the city's strongest adventurers, the action Bell chooses to take is... to stand in their way and protect Wiene. To help Bell, Fels, Lyd, Gros, Rei, and the others all make their moves, but "the city's strongest" are an unscalable barrier blocking their way.

Thanks to Asterius joining the battle and Fels' revival magic, Wiene's death was averted and the Xenos narrowly escaped alive. However, Bell obstructed efforts by the subjugation force against the monsters who had emerged on the surface - a fact which will not be erased. Bell faces cruel words and harsh stares throughout all of Orario.Even worse, he receives information that the Xenos who came to the surface were unable to return to the dungeon and remain in hiding...

Bell and the rest of the Hestia Familia have decided to save the Xenos, helping them escape to Knossos and, through that, the dungeon. Making contact with Fels, who is traveling with the Xenos, helps them steadily advance their preparations. Meanwhile, the Loki Familia, and every other adventurer, is moving to stop them. Adding to all this are Eina, Aisha, Ryu, Hermes...and Ais. On this day, everyone carries their own convictions in their hearts, and the spark that will ignite the battle revolving around the Xenos is struck.

With the plan to evade the Loki Familia's tight defenses still in motion, Gareth's enters the battle resulting in Wiene being separated from Fels' group and chased by Tiona... Welf wields his magic swords and his life to stand against Gareth, but the difference in their abilities is clear.Meanwhile, Bell manages to shake Ais off his tail. He meets up with Haruhime, who has rushed out in fear of Wiene's safety, and the two of them search for Wiene together.

The Xenos have fallen into Hermes' trap, and Hermes has asked them to die. After hearing his divine intentions, a group of Xenos centered around Gros go out and act as he intends - running rampant on the surface.Seeing monsters running riot aboveground sends Orario into chaos. Eina works to give directions in the emergency evacuation while a Xenos' claws descend to rend her apart.And on Daedalus Street, a lone monster walks, steadily advancing... to meet the man who haunts his dreams.

The party learns too late that the Moss Huge can use other monsters against them. Meanwhile, Bell is alone, but not without allies; the Xenos have not forgotten his kindness.

Haruhime's new ability turns the tide of battle, but the Moss Huge has proven that it knows what it's doing. As the party strategist, Lili has a hard choice to make.

Bell's exploits have earned him fame and a new alias, and Lili worries that means change is coming. Meanwhile, Ryu left a note for her coworkers and vanished soon afterwards.

Ryu, the Gale Wind, stands accused of murder. Bell and his party need answers, but only Cassandra knows that tragedy will befall them if they pursue their friend.

Ryu couldn't be the killer… right? Bell wants to help his friend, but as the body count grows higher, he must ask himself how well he truly knows her.

While Bell and Ryu contend with Jura and his insidious abilities, the rest of Bell's allies uncover a barrel of bad apples in the dungeon's dark depths.

Some monsters you must fight and from others you must flee. But beware the Juggernaut lest you simply cease to be.

The Juggernaut slaughters its way through a dwindling number of survivors, forcing Ryu to face her demons.

With retreat an impossibility, Bell's party fight for their lives when a Floor Boss spawns early. However, they are all adventurers; they will not die so easily.

Critically wounded and trapped within the dungeon's darkened depths, Bell and Ryu's adventure is over. Their fight for survival has now begun.

The boss fight extracts a heavy toll on the party, and they must make a choice. If they go one way, they will live. But if they go the other? They will die.

The party narrowly survived, and now they must search for their missing friends. However, they're facing more than just monsters; they're fighting the Dungeon itself.

Bell and Ryu must cast reservations aside in the face of death. Meanwhile, Welf faces a trial by fire he cannot fail; lives are at stake.

Bell and Ryu's relationship deepens as the trauma of the Deep Floors pushes them past their limits. They have each other, and that is the only reason they're both still alive.

Hope glimmers in the darkness; the Xenos appear in the party's hour of need, and Bell and Ryu make steady progress despite all odds. They may all survive this after all.

Their luck couldn't last forever; Bell and Ryu must cross the Colosseum, where monsters constantly respawn. In the end, they may face an impossible choice…

It is too late for the Astrea Familia. Their story ends in tragedy, and this is the tale of how Ryu's life changed forever on that dark day.

Ryu's feelings for Bell have changed in a way she cannot quite place. All she knows is that she cannot lose him; she just cannot.

After five years of grief, guilt and pain, Ryu finally faces a new path—a new justice. The Juggernaut should beware.
Bell and Syr finally go on their festival date. Unfortunately, several meddlesome groups insist on being the third wheel.

Bell can't act the dense, indecisive fool—not after Syr poured her heart out to him. He must respond to her feelings honestly, but now the Freya Familia is trying to kill her

Syr had her chance. It's Freya's turn now, and the goddess will use any means necessary to make all of Orario understand that Bell is hers. Completely. Undeniably. Hers.

Bell claims he's part of the Hestia Familia. But that can't be right, he's always been part of the Freya Familia. His own Familia and goddess wouldn't lie to him, right?

Freya's control was never absolute. There will always be those who slipped through the cracks and cannot accept the new status quo.

Everyone has a breaking point, and Bell is approaching his limit. He has two choices left: he can either give in and accept Freya's affections, or forge ahead as his true self.

As Bell discovers the truth about Syr and confronts Freya, Hestia unleashes her power. She is the Goddess of the Hearth, which makes her the most formidable deity in Orario.

Freya declares a War Game against the Hestia Famila. The terms are simple: if Freya wins, Bell will be hers. But if she loses? She will return to Heaven.

The Hestia Familia may have formed an alliance for the War Game, but the Freya Familia earned its fearsome reputation for a reason. The allied army is about to find out why.

Defeat is imminent. As the allied army falls, they need a miracle to win. But just as all hope fades, a gale-force wind begins to howl.

Unexpected reinforcements and a sudden betrayal have turned the tide of battle. The allied army now has a chance at victory, but they must fight tooth and nail to seize it.

Only two adventurers stand between the allied army and Freya. Unfortunately, Ottarl and Allen are the Freya Familia's most formidable warriors.

Freya loved a mortal who would never love her back, and both she and others suffered for it. The conflict she started is ending, and the goddess must face her final fate.