
Three crew and four passengers aboard the low-orbit shuttlecraft Spindrift are swept up into a space warp and transported to a planet light-years distant. While the planet is similar to Earth, everything is 12 times the size of what they are accustomed to. The seven now-miniature Earthlings must find the parts to repair the ship, while evading the planet's totalitarian government.

The Spindrift is drawn through a space warp, and the seven passengers and crew come to grips with their new world while stalked by a Giant entomologist.

A sadistic Giant girl takes some of the Earthlings prisoner and locks them up in her grandfather's toy town.

The Earthlings are the only witnesses to a Giant woman's killer... and try to help the hobo framed for her murder.

The Earthlings help an underground resistance that is trying to overthrow the Land's tyrannical rulers.

Giant Gypsies capture two of the Earthlings and want to sell them to a big circus for money.

The Earthlings find another castaway, only to discover too late that he's working with Giant thieves to steal Spindrift's reactor.

A Giant convict on the run grabs Spindrift and takes it with him. Unfortunately, when he stumbles into quicksand, the Earthlings must rescue him--and their ship--before the authorities catch the man.

The Giants develop a sound device that lets them home in on the Earthlings no matter how hard they try to hide.

When Barry is stricken by appendicitis, the Earthlings have no choice but to turn to a Giant doctor and hope he won't turn them in.

Fitzhugh, stricken by amnesia after a blow to the head, teams up with two Giant thieves.

A paranoid Earthling has survived for years on the planet after the rest of his crew were killed under mysterious circumstances.

Mark is attracted to a young Earthling woman who was rescued by the Giants after her ship crashed. Now she wants Don to join her... no matter what happens to his crewmates.

The Spindrift crew find four survivors of a previous flight: teenagers who don't take well to authority figures.

The Giants develop a truth serum and plan to test it on the Earthlings, and set out to capture one.

A Giant and his daughter capture several of the Earthlings during a search for salvage.

A Giant scientist develops a pair of infra-red goggles which he believes can find the Earthlings... and spot Earth.

A metal implant in Dan's leg registers on a Giant detector, and the Earthlings must turn to the doctor who helped them with Barry's appendicitis to remove it.

Fitzhugh entertains two Giant orphans by pretending to be Thrombeldinbar, a legendary elf similar to Santa Claus. However, he's unaware that the holiday ends with children setting Thrombeldinbar on fire.

SSI Inspector Kobick captures Chipper, and uses him as bait to lure the other Earthlings into a trap, one at a time.

Mark reluctantly helps two Giant scientists build a spaceship, in the hopes that the Earthlings can use it to return home.

A young Giant prodigy tries to help the Earthlings get home, creating a pill that enlarges them to Giant size.

Four of the Earthlings befriend an out-of-work Giant magician, while two Giant criminals stalk the man in an old house.

The Earthlings are the only help to rescue a young Giant girl caught in a well, after she accidentally falls in chasing them.

A Giant Senator tries to help the Earthlings, but the SSI tries to bring him down and frame the Earthlings for sabotage.

The Earthlings try to help a young Giant boy who is deaf, using their advanced technology. The boy's father must decide whether to accept their help or turn them in for the reward.

Kobick tries to use the Earthlings to track down a ring of Giant counterfeiters, and plans to double-cross them once they've served their purpose.

A giant scientist has created a super android that has gone awry and wrecked a lab, killing a giant policeman in the process. Its creator needs the help of the little people to correct its flaws, and with Mark as prisoner it looks like he will get the help he needs.

A giant has been framed for a murder he didn't commit and now awaits execution for the crime. Steve overhears the real murderers discussing their crime shortly after they have attacked him. He vows to find a way of freeing the innocent man and seeing that justice is done.

Complete episode guide for Land of the Giants with detailed information about every season and episode including air dates, summaries, ratings, and streaming availability in United States.
This episode guide is organized by seasons, making it easy to track your viewing progress or find specific episodes. Use the episode information to plan your binge-watching sessions or catch up on missed episodes.
While looking for horse hair at a local racetrack to make a high-tensile cable, Fitzhugh and Barry watch the horse races. Upon finding a ticket that he believes is the winning one, Fitzhugh tries to cut a deal with a giant, Moley.

First Fitzhugh, Barry and Valerie, then Mark, Steve and Dan, are captured by Kronig, a giant industrialist who is a chess fanatic. He wants to demonstrate his superior mind against the Earthlings. To do so, he tells them to pick there best chess player to play with him. If they win, they will get there freedom.

After being infected by a mysterious spore found on the giant planet, Steve becomes a dangerous paranoid and seeks to capture his earthly colleagues one by one as he is convinced they are now his enemies.

Barry has learned trumpet playing from Dan and goes to a nightclub with Valerie and Fitzbugh. There, they see the owner, Biff, who is a lousy trumpet player and owes money to a crook, Hanley. Barry loses the trumpet and he and Valerie get captured by Biff who prepares to reluctantly turn them to the SID to make enough money to pay off his debts to Hanley.

While fleeing a giant dog and the S.I.D., Valerie and Betty duck into a goldsmith shop where the man is working on a music box/cage for Garak. Garak spots them and captures Valerie, who he plans to use in a plot to kill his uncle. He bets his obnoxious Uncle Tojar, a ruthless millionaire and mechanical toy collector, $10 million that he can impress him.

Barry's dog Chipper is injured by the barking of a giant German shepherd. Barry, devastated by this, endangers the lives of his colleagues as he takes him to a giant vet.

Fitzhugh creates a distraction to let Valerie escape from a giant, and gets captured himself. The giant, Deenar, is a wax sculptor and diamond cutter, who wants to make statues of Fitzhugh and sell them.

Steve, Mark, Fitzhugh and Valerie stop a depressed giant from jumping over a bridge, only to be captured by him. The man is Egor Crull, a horror actor fallen on hard times. Egor thinks he can use the little people to jump start his career, so he takes them to Manfred, a third-rate producer stuck with a broken down studio.

A giant scientist experimenting with cloning technology succeeds in cloning Valerie and Barry. These are returned to the camp -- where they prepare a booby trap to kill the rest of the earthlings.

Two earthmen from the distant future (the year 5477) land on the giants' planet with a mission to observe. It transpires that they are more deadly than the giants as their superior technology leads them to a deadly arrogance.

While stealing firecrackers, Barry and Valerie take refuge in a giant child's balloon, which is cut loose. Mark and Steve hop in, and the balloon is inexplicably drawn west, against the wind and across the 'Sea of Storms'. Dan and Fitzhugh can only listen helplessly as the rest of the group is drawn out of range.

After stumbling upon the space capsule discarded by the earthmen from the year 5477, Fitzhugh and Steve actually manage to get back to earth...but can they remain there?

The little people come upon a friendly giant who mistakes them for leprechauns. The giant, O'Reilly, assists the little people in obtaining items to help repair their chip, and the group becomes embroiled in a series of adventures with policeman Krenko.

Following exposure to radiation from a new power source -- the Delta Device -- the little people become temporarily invisible to the giants.

The travelers come across a bizarre giant capable of hypnotizing people with his mysterious flute which, when played, can draw people magically towards it.

While ducking archaeologists and a mysterious saboteur who fires a gun that causes an explosion, Fitzhugh is wounded and the group takes refuge in a cave. It contains a teleporter, which transfers Dan, Fitzhugh and Valerie into a secret underground city.

The group meets a giant inventor who has developed a new device, a teleporter, capable of matter transport over great distances. He is helpful and interested in the little people's problems, but is betrayed by an S.I.D. agent and must face the consequences.

Following a series of assassinations, the little people are accused of the crimes by an ambitious giant journalist who will stop at nothing to get her story.

More adventures with saboteurs intent on disrupting giant society, as the group becomes embroiled with the mysterious Dr. North, who is planning a major terrorist outrage.

The little people are attacked by a giant boy who has been playing with his imaginary friend in the woods with an army of deadly military toys. The boy does not believe the earthlings to be real and carries on firings at will.

The Earthlings are sneaking into a circus to steal explosives when an escaped gorilla captures Valerie. With the aid of an elderly puppeteer, Goalby, Valerie is rescued. Betty then wanders into a bear trap, and Goalby frees her but injures his right hand. Betty and Fitzhugh decide to help Goalby win his audition by becoming 'puppets'.

Two giants, Thorg and Berna, have a device called a "Space Time Manipulator" that is capable of sending the little people back in time and allowing the group to avoid their current predicament. To do this, they must relive their original trip again.

The earthlings are transported to a prehistoric land from which no one has ever returned.